Augmented reality video games such as Pokemon Go fosters prosocial behavior and family bonding

This is a research paper about the prosocial effects of augmented video games, such as Pokemon Go on families. It is a cross-cultural qualitative research between Denmark and Japan, based on the findings if Pokemon Go fosters bonding and prosocial behavior between families and friends. I was 5 pages short from passing the exam and need to elaborate more and also include some contradicting arguments. The personal syllabus is attached for further referencing.